Skip to main content
Techniques

Fixing Your Flip Turn: What the Rulebook Really Says

You think you know the flip turn. But the 15-meter rule, the new backstroke turn, and the one-false-start rule can sink your race. Here's how to stay legal and fast.

I remember my first disqualification like it was yesterday. Backstroke, county finals, I hit the wall, flipped, and glided underwater for what felt like an eternity. When I finally surfaced, the referee's arm was already up. I was out. I had no idea what I'd done wrong. The rulebook had never been my friend, but that day I started reading it — and you should too.

The 15-Meter Rule: Your Underwater Superpower Has Limits

You're a 100m freestyler. You've spent months perfecting your underwaters. You push off and dolphin-kick like a missile. But if you stay under for more than 15 meters after the start or each turn, you're disqualified (World Aquatics). That's not a suggestion—it's a hard rule. In a 50m pool, that means you must surface before the flags. Most elite swimmers use that distance to their advantage, but they also know exactly where the 15m mark is. Count your strokes or use the overhead flags as a guide. If you're a backstroker, the same rule applies, but there's a twist: your head must break the surface at or before the 15m mark, and then you must stay on the surface until the next turn or finish (World Aquatics Swimming Rules Reference Card). So don't think you can sneak an extra dolphin kick underwater in backstroke—you can't. At my club, we used to mark the pool deck with tape at 15m during practice, just to train our eyes.

The New Backstroke Turn: It's Not a Flip Anymore

You remember the old backstroke flip turn? You'd flip onto your breast, do a somersault, and push off. Not anymore. The current rule is specific: you must start the turn immediately after turning onto your breast at the completion of the arm pull, touch the wall during the turn, and leave the wall on your back (World Aquatics Swimming Rules Reference Card). This isn't just a technicality—it's a technique that requires practice. Many swimmers get disqualified because they take an extra stroke or two on their breast before initiating the turn. Don't. As soon as your arm completes its pull and you rotate to your breast, start the turn. Touch the wall with your hand or foot, then push off on your back. It's a smooth, continuous motion. The rule also allows you to be completely submerged within the final 5 meters while reaching for the finish (World Aquatics Swimming Rules Reference Card). So on your final approach, you can take a final stroke and glide underwater to the wall. Just make sure you touch it.

The 15-Meter Rule's Cousin: The Breaststroke Head Rule

Now, let's say you're a breaststroker. You've heard about the butterfly kick rule—you're allowed one butterfly kick after the start and each turn (World Aquatics). But there's another rule that catches people off guard: your head must break the surface before your hands turn inward at the widest part of the second stroke after the start or turn (World Aquatics Swimming Rules Reference Card). That means after your start or turn, you take two full strokes, and by the time your hands start to sweep inward on the second stroke, your head must be up and breathing. If you stay underwater too long, you're DQ'd. This rule is designed to prevent underwater breaststroke gliding, which was becoming too fast. So practice your timing: push off, one butterfly kick, pull, breathe, and then your second pull—make sure your head is up before your hands turn inward.

The One-False-Start Rule: Don't Be That Swimmer

Finally, let's talk about starts. In any race, a false start generally results in disqualification under the one-false-start rule (World Aquatics). That means if you leave the blocks before the starting signal, you're out—no second chance. In a relay, it's even more critical: the outgoing swimmer's feet must remain in contact with the starting platform until the incoming teammate touches the wall, or the team is disqualified (World Aquatics Swimming Rules Reference Card). So don't anticipate the gun. Wait for the signal. It's a fraction of a second, but it's the difference between a clean start and a DQ. Many swimmers get disqualified because they're too eager. Train your reaction time, but also train your restraint. Remember, you can't win a race if you're not in it.

Putting It All Together

The rules aren't there to trip you up—they're there to keep the race fair. But if you ignore them, they will trip you up. So here's your action plan: drill your 15-meter marks until they're second nature. Practice the backstroke turn until it's fluid. In breaststroke, count your strokes after every turn. And in every start, focus on the signal, not the gun. The pool is 50 meters long, and you have 10 lanes, but only 8 are used for competition (Olympic swimming pool specifications (Wikipedia)). That extra space isn't for you—it's to absorb waves and reduce drag. So use the rules to your advantage. Stay within them, and you'll be faster, cleaner, and still in the race.

Sources

Share this article:

Comments (0)

No comments yet. Be the first to comment!